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- global selectionChecker
-
- on mouseDown
- sprite(2).visible = 0
- repeat while the stillDown
- puppetSound(1, "Clicker")
- i = 6
- repeat while i <= 14
- if the locV of sprite i > 94 then
- set the locV of sprite i to the locV of sprite i - 1
- else
- if the locV of sprite i <= 94 then
- set the locV of sprite i to 462
- end if
- end if
- if selectionChecker <> 0 then
- set the loc of sprite 17 to the loc of sprite selectionChecker
- end if
- i = 1 + i
- end repeat
- updateStage()
- end repeat
- end
-
- on mouseEnter
- cursor(280)
- end
-
- on mouseLeave
- cursor(-1)
- end
-